Scratch programming as a tool for teaching angle as a rotation

KONSTANTINOS KAKAVAS, KONSTANTINOS ZACHAROS, IRINI SKOPELITI, VASSILIS KOMIS

Abstract

The present study is part of a larger research related to the cultivation of the concept of angle with the use of visual programming. This article introduces the teaching of the angle as a rotation using the Scratch programming language. A semi-structured digital microworld was designed to represent a screw that should be screwed into a piece of wood. The research involved 35 6th grade students who were asked to digitally simulate the actual movement of the screw. It is shown that visual programming can be an effective and dynamic tool for teaching rotation as an angle dimension.

Keywords

Angle, rotation, simulation, Scratch

Full Text:

PDF

References

Balomenou, A., Komis, V., & Zacharos, K., (2017). Handling signs in inequalities by exploiting multiple dynamic representations – the Case of ALNuSet. Digital Experience in Mathematics Education, 3(5), 39-69.

Bartolini Bussi, M. G., & Baccaglini-Frank, A. (2015). Geometry in early years: Sowing the seeds towards a mathematical definition of squares and rectangles. ZDM Mathematics Education, 47(3), 391-405.

Bütüner, S., & Filiz, M. (2017). Exploring high-achieving sixth-grade students’ erroneous answers and misconceptions on the angle concept. International Journal of Mathematical Education in Science and Technology, 48(4), 533-554.

Devichi, C., & Munier, V. (2013). About the concept of angle in elementary school: Misconceptions and teaching sequences. Journal of Mathematical Behavior, 32(1), 1-19.

Fahlgren, M., & Brunström, M. A. (2014). A model for task design with focus on exploration, explanation, and generalization in a dynamic geometry environment. Technology, Knowledge and Learning, 19(3), 1-29.

Foerster, K. (2016). Integrating programming into the Mathematics curriculum: Combining Scratch and Geometry in grades 6 and 7. In SIGITE’16 (pp. 91-96). Boston, MA, USA.

Henderson, D. W., & Taimina, D. (2005). Experiencing geometry. Euclidean and non-Euclidean with history. New York: Cornell University.

Kursat, A., & Aydogan, A. (2011). The effect of inquiry-based explorations in a dynamic geometry environment on sixth grade students’ achievements in polygons. Computers & Education, 57(4), 2462-2475.

Kynigos, C., & Moustaki, F. (2014). Designing digital media for creative mathematical learning. In O. Iversen, E. Elbæk, B. Thomsen, P. Markopoulos, F. Garzotto & C. Dindler (Eds.), Proceedings of the Interaction Design and Children 2014 (pp. 309-312). Aarhus, Denmark.

Mitchelmore, M., & White, P. (1998). Development of angle concepts: A framework forresearch. Mathematics Education Research Journal, 10(3), 4-27.

Mitchelmore, M., & White, P. (2000). Development of angle concepts by progressive abstraction and generalization. Educational Studies in Mathematics, 41(3), 209-238.

Morgan, C., & Alshwaikh, J. (2012). Communicating experience of 3D space: Mathematical and everyday discourse. Mathematical Thinking and Learning, 14(3), 199-225.


DOI: https://doi.org/10.26220/mje.3835

View Counter: Abstract | 0 | times, and PDF | 0 | times

Refbacks

  • There are currently no refbacks.


Mediterranean Journal of Education | ISSN: 2732-6489 |  Department of Educational Sciences and Early Childhood EducationUniversity of Patras.

Pasithee | Library & Information Center | University of Patras